Crespo
Member
CWT founder
Posts: 758
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Post by Crespo on Dec 25, 2003 20:45:52 GMT
what about maps? I am personally a big fan of the 1-touch-on-the-map law, but for certain that BZ games need maps with a lot of terrain, in order to use the mighty weaponry we are given.
In Group Stage the host selects a mpa at his choice or we define a random number of hits on the map for the map to be chosen?
In playoff stage there can't be no effects of the host on the map choice so a number of hits should be determined.
What do u guys think about this?
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Jigsaw
Member
Inevitability
Posts: 643
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Post by Jigsaw on Dec 26, 2003 7:39:43 GMT
No! dont make rules about map picking, map should be good and playable (unlike the maps you picked in our last games) with some hides, that gives bigger chance for worms to be spreaded on whole map and not piled, this reffers to intermediate and elite schemes, those are schemes im (probably) going to pick in group stage, and i want to play my games on rational maps. As for my opponents pick i dont care, their game - their map, if some1 likes to play on maps with just floor and roof and rely on luck thats what home and away system is for.
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Post by nouser on Dec 27, 2003 18:56:18 GMT
well i dont know - maybe having map and scheme at home would be too advantageous? It might come out with a load of home victories and nothing else.
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Post by Bytor on Dec 27, 2003 20:16:29 GMT
Hi all, I am back. Sorry I haven't been on MSN or the board for a while but I just finished a major upgrade for my computer. I dam near rebuilt my entire system alittle over $3000.00 worth of parts and it has kept me very busy for quite some time thanks to Windows XP PRO's hardware licensing witch causes U to have to format and reload the OS when U switch the motherboard. But its finally all done -Thank God
Anyway, I completely agree with Crespo's idea. 8 worms random placement intermediate scheme is a fair game for playoffs. And the home/away games for group stages sounds good too.
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Crespo
Member
CWT founder
Posts: 758
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Post by Crespo on Dec 28, 2003 19:50:35 GMT
Well I've decided about maps. In group stage the wormer playing home selects the map he wants, but in playoff stage the map should have a reasonable amount of terrain to aviod lucky piling in nasty spots.
On a diferent topic i've decided to remove the scheme Strategic from the schemed allowed due to the reasonable amount of utility crates fallin' down. We all know how can a double damage be decisive in games... That leaves the allowed schemes to Intermediate, Pro, Elite, Blast Zone, Classic, The Darkside and Tournament.
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Post by RatoonSoft on Mar 23, 2004 16:08:37 GMT
I can't remember if this was already show up: How about bigger group games? What about group of 5 or 6 wormers? 6 wormers and 1st,2nd and 3rd place to continue on tournament playoffs stage (with more wormers on starts) 2 wormers from the playoffs stage of last year and 4 from qualifications stage with newcomers and eliminated last year in... Ok, ok i say that and if you look at my score u can say "ah! ok we understand.... " but no! this is just a idea to minimize the "up and down" of skill... I can delete this post if the discuss already exist somewhere...
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Crespo
Member
CWT founder
Posts: 758
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Post by Crespo on Mar 24, 2004 11:34:18 GMT
Bruno this year's CWT and it s rules changed a lot from last year's so let's worry on test and end this. After it's over we will have lots of discussions about 2005. Take your time. By the way, remember you must play the qualifiers tournament again to enter CWT 2005, because you ended last in your group.
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Post by AquaWorm on Jul 28, 2004 15:09:39 GMT
I'm fully against random on any stage. Current rules for group stage are good enough. But for playoff arent - Bo5 and 8 worms doesnt compensate random factor, that I hate. I think its better to play playoff in such way:
- Scheme - picks randomly from the list (e.g. by Crespo). Each player can exclude one scheme from this list before picking (or use interm without random). - Map - in first round map is picked randomly (1-10) rule. All next maps are picked by the wormer that lost previous round (or consequently). All maps must be playble and fair.
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Crespo
Member
CWT founder
Posts: 758
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Post by Crespo on Jul 28, 2004 18:34:01 GMT
... But for playoff arent - Bo5 and 8 worms doesnt compensate random factor, that I hate... I think it does compensate. There are many rounds to be played and it is less likely that you will get affected so much that you will llose right away just because of placement. choose a big and complicated map like it is said in the rules. Luck is a part of the game. I've seen some wormers blame luck for a game - Lord knows I did this year - but Intermediate is the perfect scheme for a good playoff game. The amount of weapons is good for a full-of-8-worms-bloody-war game and placement gets you some early easy kills almost every time for both players, which takes the game out of the shotgun war. More can be said I think but I don't have time for this now...
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Post by Mielu on Jul 29, 2004 15:13:16 GMT
For what it's worth, I fully agree with Crespo on this one. Let's not ruin the fun that the intermediate setting brings into the game, with its almost perfect balance of all the elements.
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fury
Member
Ninja Furries
Posts: 347
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Post by fury on Jul 29, 2004 15:43:52 GMT
The problem with a lot of newcomers is that they think that luck defines who will win in a worms match. I say that you cannot judge who will win by looking at the starting positions, provided this is a complex map.
Just an example. I'm not as good as Jigsaw ; in the last round of the final, he started by piling 3 of my worms and dropped a dynamite, which made a pile of 4 worms between 2 barrels. On my first turn, all I could do was a 50hp damage with the shotgun. I thought it was gg already. Well I just kept playing and it ended up in 1v1, 5hp for me and 100hp for him (and I've been given the opportunity to kill him by committing suicide!!!... which I missed, but this is my fault). Why? Because there is an incredible amount of factors that will speed up or slow down the kill rate for both teams.
The *only* thing I would love to get rid of in Intermediate scheme, is this stupid thing in sudden death that sets all worms to 1 point of life. In my opinion, this feature was created in the case where the players don't have any way left to reach each other and therefore, to kill themselves with big weapons. In CWT, we don't play bad enough to let that happen, we try to not waste our stuff and ropes in order to be able to kill the last opponent's worm. Well I think this nasty feature can totally ruin a round. Last time I played Nyctalope, it ended in 1v1 and we were playing very smoothly. We were just about to meet (we were both strong, ~60 for him and ~120 for me), and while we weren't expecting it at all (because no one was waiting for it to win), sudden death came just after my turn!!! I say this sucks, this is unfair, this 1hp per worm had nothing to do here, we were not stuck and we were able to reach each other. So here is where luck is very bad for a serious match.
I have nothing bad to say about the water rising though.
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Jigsaw
Member
Inevitability
Posts: 643
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Post by Jigsaw on Aug 28, 2004 20:39:39 GMT
seems like you have to be extra careful in cave maps then as for newcomers, we worked out those rules during 2003 and used them smoothly in 2004, theres no luck thingy that would allow one person to win tournament twice in a row, trust us
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