Crespo
Member
CWT founder
Posts: 758
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Post by Crespo on Sept 5, 2003 11:39:50 GMT
Although I have things pretty cleared out in terms of schemes surrounding upcoming CWT I spot a glitch:
the number of worms to be used in games.
This may be used by theoretically weaker palyers. For example, by putting on 3 worms or 4 worms only in Intermed. (for example) game it increases the luck factor in a great scale. That way the number of Worms will be previously decided to avoy these happenings.
INTERMEDIATE / BLAST ZONE / CLASSIC » 8 worms
PRO / TOURNAMENT / THE DARKSIDE » 5 worms
ELITE » 4 worms
You guys with me on this?
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Jigsaw
Member
Inevitability
Posts: 643
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Post by Jigsaw on Sept 5, 2003 14:16:19 GMT
i agree
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Post by Teletubbies on Sept 5, 2003 18:17:58 GMT
Seems fair (manually placed of course) ;D ;D ;D ;D
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Post by MrTPenguin on Sept 5, 2003 21:14:27 GMT
TT - I used to be a fervant supporter of self-placement in principle, but in practise it is both boring to implement and it makes the game(s) far less enjoyable. The (powerful) argument that it can give one player bad luck can be bypassed by thinking of this factor as an inherent part of the game/scheme
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Post by nouser on Sept 7, 2003 19:43:17 GMT
I agree with you both,
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