Post by Jigsaw on Feb 17, 2006 20:26:59 GMT
Here it is, I'm pretty sure I forgot about something important so suggestions as to what should be added are most welcomed. (B) indicates that a part or whole description was taken from Bobby's list.
Legal/useful tricks
Axe Fall Damage
Description - Dealing more damage with axe than usually, due to fall damage.
How to - When one worm stands on another one's head, it gets axtra fall damage when hit with an axe. 100hp worm loses 59 hit points. It is not likely to happen in a serious game, but when two worms (again, one on the head of another) stand on some edge in a manner that top worm will fall down when hit with an axe, the fall damage is even greater.
Axe Mastery
Description - Hitting only one of two piled worms.
How to - When enemy worm is piled with one of your own worms, and there is no way to hit enemy and avoid friendly fire - axe is the weapon of choice. Stand on the head (or edge of the head, depends on how close to each other the two worms are) of the enemy worm and use the axe. Of course, don't aim it above your own worm's head, face the other side!
Backflip Dragonball
Description – Bumping a worm upwards with backflip, then hitting it with dragonball so it will fly forward. Used to send worms into the water.
How to – When a worm is standing on a slope of a hill, go under it and do a backflip. You will bump the worm upwards and if it goes higher than the hill – hit it in midair with dragonball. It will push the worm forward. Use low gravity for a better performance!
Bat Snipe
Description - Hitting a worm so that it (the worm) will knock another one.
How to - Hit a worm with a bat in order to send him to water, if there is some other worm on the edge nearby, try to aim your bat so that the first worm will knock the other one. Such a situation happens quite often at the beginning of a round.
Cluster Abuse
Description (B) - The placing of a cluster beneath a worm so that it absorbs all the clusters, which takes off more than a shotgun does on normal power settings. This is actually in the Team17 Wormopaedia, so it isn’t an oversight on their part. Can be also performed with banana or ming vase.
How to – Just like in Backflip Dragonball a worm has to be on a slope of some sort, 1. go below him and put a cluster up it’s ass 2. run
Dead Tele
Description (B) – This is when a low-health active worm teleports into mid-air high (and directly) above the target worm. If the “fall damage” is sufficient to kill the active worm, then it will do grave damage to the target worm. Used either to do some damage (up to 25) or even to push enemy worm to the water or one a mine.
How to – get your low-health worm and teleport it above enemy worm, high enough to get it killed of fall damage
Double Flame Backfire
Description - Any petrol fire on the map, disappears entirely after the napalm is used.
How to - Either open weapon menu, or press f5 twice to select the napalm. Then pick a target and press left mouse button to drop it! ;P Seriously now, it doesn't matter where you drop it, any petrol fire will just disappear.
Dud-ish mine
Description - A rare occurence that previously misfired mine suddenly explodes.
How to - Seems to be totally random, a dud mine affected by an explosion might just go off.
Dynamite Top-Hat / Mine Sombrero
Description – Putting a mine/dynamite/holy hand grenade on a worm in order to send it far into the blue.
How to – Just put one of mentioned weapon ON the edge of enemy worm’s head. It is possible to blast worms in various angles by placing explosives correctly.
Fire Punch Combo
Description - 2, 3 or 4 hits (possibly more with lg) with one fire punch.
How to - Very random thing, occurs when enemy worm is stuck.
Hidden Super Sheep (Crouching Mole ;P)
Description – Flying a super sheep beyond the map and above indestructible barrier on cave maps.
How to – Release the sheep and you can fly it off the map, there will be an arrow pointing out where your sheep is, and a number indicating a distance. You can for example launch a sheep from left side and hit enemy worm on the right side of the map.
Granny Love
Description - trapping and Old Woman between two worms, or between a worm and an obstacle, in order to maximize the damage.
How to (B) - Stand very close to a worm and release an Old Woman so the latter is trapped in the narrow space between the two worms, guaranteeing big damage to the target worm.
Sometimes it might also happen that two enemy worms are piled with some space between them, or a single worm is standing next to some obstacle and there also is a bit of space. That is where you should insert an old woman, if you happen to have one.
Miner’s Mine
Description (B) - A mine that’s placed in proximity to a thin barrier of land, which, when activated, enables worms to pass through the gap.
How to - You have to place a mine in a manner that it will open a passage to enemy worm/s when activated, but at the same time it wont be possible for the enemy worm to activate the mine from the other side of the land barrier.
Mortar Suicide
Description - A way of dealing maximum damage with mortar.
How to - Firstly, this is quite a random thing so don't expect it to work every time. Put your worm on enemy worm's head and aim your mortar downwards; then just fire and hope for a good hit. I tested it for a while and it seems like 74-76 is the most what you can hope for (without the fall damage). You can also hope for a grave damage, but only in tight places, otherwise your own worm will most likely fly too far away.
One-way Elevator
Description - Going to the lower level of a cave map, using chute or bungee outside the map. Mostly useful in t17 scheme, inters are rather rarely played in two-level caves.
How to - Being on the upper level, approach the edge of the map, select a chute or a bungee and drop down. Obviously, you need a good wind to use the chute like that. Note that it doesn't have to blow inside the map. You can perform this trick with opposite wind of the following strengths: < or << or <<<, just keep holding the arrow pointing to the inside of the map until you land.
Sheep Drop
Description – Dropping a regular sheep from rope or jet pack, in order to deal dynamite-like damage or even send a worm to the water (like in Dynamite Top-Hat trick)
How to – Get yourself above the enemy worm and drop a sheep, it wont fall directly downwards, but just like mine or dynamite – it falls a bit diagonally, doing it properly results in +70 damage.
Shotgun Suicide
Description – Sacrificing your own weak worm to deal 75 damage.
How to (B) – The active worm – which must have less than 20 hp – stands on top of the target worm and fires downwards with the shotgun, thus inflicting grave damage after the normal shotgun damage. Obviously, this should be done with second shot.
Shotgun Through Worm
Description – Firing ‘through’ a worm in order to hit something else. Might be useful in some extreme cases, but rather rarely.
How to – Just get close and fire horizontally, you can move your aim a bit but not too much.
Synchro Cows
Description – making two cows explode simultaneously, both ways are difficult but they do work sometimes.
How to – Two ways to do it. 1. Easier but expensive way – from rope, drop one and swing a bit so the second one will fall exactly where first one is. 2. More difficult but doesn’t require a rope – do a backflip and release cows immediately, first one should be released before your worm goes airborne ( ;P ) then the second one will be launched farther and it will catch up with the first one. Takes some practice.
Torpedo
Description – A homing missile fired into the water in order to hit something from below. Possible with Patsy’s Magic Bullet.
How to – Just aim at the water and press space bar slightly (not to strong or you missile will be lost) It is also possible to do from the top of the island map, just takes several tries to grasp the idea.
Weapon Skim
Description – Skimming a weapon across the water surface. Possible with: Bazooka, Mortar, Grenade, Cluster, Holy Hand Grenade, Petrol, Arrow (maybe more)
How to – Just aim more or less vertically to the water level and shot at full power.
Zook Through Wall
Description – It is possible to shot the Zook (but also a homing and possibly a patsy) through a thin wall of pixels. Also pretty rare, mostly used in elites.
How to – easier than with shooting through a worm. You just need thin wall anywhere, even below your worm, just get close and fire.
Illegal/useless tricks
Arrow/Bat Glitch
Description – Trick that allows you to fire arrows or hit with baseball bat at any angle.
How to – you need to select some weapon which can be aimed at any angle, for example shotgun. Set your aimer at the specific angle you need and start walking. While walking use F keys to select either longbow or baseball bat (don’t stop walking even for a moment) Then press space to activate the weapon. For baseball bat you mustn’t have any girders in your inventory.
Cheat Walking
Description – Using right mouse button to simulate effect of speed walking.
How to – Just walk and press right mouse button repeatedly.
Girder Glitch (aka Girder Kill or Girder Teleport)
Description - Forcing a girder to be placed literally on a worm, which pushes the worm vertically downwards. If there is some land below - the worm stays there, if not - it goes straight to water.
How to - First select a girder and chose a position in which you want it to appear. Select a drill - because it is before the girder on weapon list. Then jump (easier with low gravity, but wasn't too hard without it) quickly press f7 to select a grider and as the worm is falling - situate the girder slightly above worm's head and press left mouse button. If done prperly - the girder should disappear. At this point you can even walk around a bit, just dont select any other weapon. As soon as you press space the girder will appear where it previously vanished and if your worm is right there - it goes down.
Jet Pack Bungee
Description – Activating bungee after a jet pack flight, bungee isn’t attached to anything.
How to – While flying on a jet pack, select bungee To activate it hold left or right arrow in the moment when jet pack runs out of fuel.
Slow Time
Description - Slowing down the timer by firing a rope repeatedly into open air.
How to - Aim your rope at any direction where it won't attach to anything when fired, then just keep pressing space bar repeatedly. Doing that you can still look around the map and you get more time to plan your move.
Super Sheep Glitch
Description (B) – The bug that makes it possible to release several Super Sheep in one turn.
How to – You need a scheme with indestructible land (preferably Roper or Warmer scheme) unlimited ropes, chutes, drills and super sheep. Also set up ‘Using weapon doesn’t end your turn’ mode in wormpots. Now with this mode turns have only 10 seconds so you have to act quick. Hang on rope select drill and use it with enter. While your worm is falling on a drill, press space to cancel it and then quickly press F8 twice to select the chute. It will activate automatically. Then, when falling on chute press and hold space to release sheep (not sure if it matters but don’t put dynamites in the scheme)
Top of the Indestructible Barrier
Description – Placing a worm on top of indestructible barrier in cave maps.
How to – Move your worm to the edge of the cave map, so that it doesn’t fall to water but can be barely seen. Another worm should go on head of the previous worm and carefully walk farther outside the map. At some point you should hear wav. File which indicates that your worm fell into the water (something like: ‘noooo’) Obviously your worm didn’t drown because it’s on the head of the other worm. So just tap apposite arrow so that your worm faces interior of the cave, select jet pack, activate it and fly vertically upwards and on the barrier.
______________________________________
People who contributed to this list: Khamski, MrTPenguin, DustedTrooper, SirGorash, Libre
Legal/useful tricks
Axe Fall Damage
Description - Dealing more damage with axe than usually, due to fall damage.
How to - When one worm stands on another one's head, it gets axtra fall damage when hit with an axe. 100hp worm loses 59 hit points. It is not likely to happen in a serious game, but when two worms (again, one on the head of another) stand on some edge in a manner that top worm will fall down when hit with an axe, the fall damage is even greater.
Axe Mastery
Description - Hitting only one of two piled worms.
How to - When enemy worm is piled with one of your own worms, and there is no way to hit enemy and avoid friendly fire - axe is the weapon of choice. Stand on the head (or edge of the head, depends on how close to each other the two worms are) of the enemy worm and use the axe. Of course, don't aim it above your own worm's head, face the other side!
Backflip Dragonball
Description – Bumping a worm upwards with backflip, then hitting it with dragonball so it will fly forward. Used to send worms into the water.
How to – When a worm is standing on a slope of a hill, go under it and do a backflip. You will bump the worm upwards and if it goes higher than the hill – hit it in midair with dragonball. It will push the worm forward. Use low gravity for a better performance!
Bat Snipe
Description - Hitting a worm so that it (the worm) will knock another one.
How to - Hit a worm with a bat in order to send him to water, if there is some other worm on the edge nearby, try to aim your bat so that the first worm will knock the other one. Such a situation happens quite often at the beginning of a round.
Cluster Abuse
Description (B) - The placing of a cluster beneath a worm so that it absorbs all the clusters, which takes off more than a shotgun does on normal power settings. This is actually in the Team17 Wormopaedia, so it isn’t an oversight on their part. Can be also performed with banana or ming vase.
How to – Just like in Backflip Dragonball a worm has to be on a slope of some sort, 1. go below him and put a cluster up it’s ass 2. run
Dead Tele
Description (B) – This is when a low-health active worm teleports into mid-air high (and directly) above the target worm. If the “fall damage” is sufficient to kill the active worm, then it will do grave damage to the target worm. Used either to do some damage (up to 25) or even to push enemy worm to the water or one a mine.
How to – get your low-health worm and teleport it above enemy worm, high enough to get it killed of fall damage
Double Flame Backfire
Description - Any petrol fire on the map, disappears entirely after the napalm is used.
How to - Either open weapon menu, or press f5 twice to select the napalm. Then pick a target and press left mouse button to drop it! ;P Seriously now, it doesn't matter where you drop it, any petrol fire will just disappear.
Dud-ish mine
Description - A rare occurence that previously misfired mine suddenly explodes.
How to - Seems to be totally random, a dud mine affected by an explosion might just go off.
Dynamite Top-Hat / Mine Sombrero
Description – Putting a mine/dynamite/holy hand grenade on a worm in order to send it far into the blue.
How to – Just put one of mentioned weapon ON the edge of enemy worm’s head. It is possible to blast worms in various angles by placing explosives correctly.
Fire Punch Combo
Description - 2, 3 or 4 hits (possibly more with lg) with one fire punch.
How to - Very random thing, occurs when enemy worm is stuck.
Hidden Super Sheep (Crouching Mole ;P)
Description – Flying a super sheep beyond the map and above indestructible barrier on cave maps.
How to – Release the sheep and you can fly it off the map, there will be an arrow pointing out where your sheep is, and a number indicating a distance. You can for example launch a sheep from left side and hit enemy worm on the right side of the map.
Granny Love
Description - trapping and Old Woman between two worms, or between a worm and an obstacle, in order to maximize the damage.
How to (B) - Stand very close to a worm and release an Old Woman so the latter is trapped in the narrow space between the two worms, guaranteeing big damage to the target worm.
Sometimes it might also happen that two enemy worms are piled with some space between them, or a single worm is standing next to some obstacle and there also is a bit of space. That is where you should insert an old woman, if you happen to have one.
Miner’s Mine
Description (B) - A mine that’s placed in proximity to a thin barrier of land, which, when activated, enables worms to pass through the gap.
How to - You have to place a mine in a manner that it will open a passage to enemy worm/s when activated, but at the same time it wont be possible for the enemy worm to activate the mine from the other side of the land barrier.
Mortar Suicide
Description - A way of dealing maximum damage with mortar.
How to - Firstly, this is quite a random thing so don't expect it to work every time. Put your worm on enemy worm's head and aim your mortar downwards; then just fire and hope for a good hit. I tested it for a while and it seems like 74-76 is the most what you can hope for (without the fall damage). You can also hope for a grave damage, but only in tight places, otherwise your own worm will most likely fly too far away.
One-way Elevator
Description - Going to the lower level of a cave map, using chute or bungee outside the map. Mostly useful in t17 scheme, inters are rather rarely played in two-level caves.
How to - Being on the upper level, approach the edge of the map, select a chute or a bungee and drop down. Obviously, you need a good wind to use the chute like that. Note that it doesn't have to blow inside the map. You can perform this trick with opposite wind of the following strengths: < or << or <<<, just keep holding the arrow pointing to the inside of the map until you land.
Sheep Drop
Description – Dropping a regular sheep from rope or jet pack, in order to deal dynamite-like damage or even send a worm to the water (like in Dynamite Top-Hat trick)
How to – Get yourself above the enemy worm and drop a sheep, it wont fall directly downwards, but just like mine or dynamite – it falls a bit diagonally, doing it properly results in +70 damage.
Shotgun Suicide
Description – Sacrificing your own weak worm to deal 75 damage.
How to (B) – The active worm – which must have less than 20 hp – stands on top of the target worm and fires downwards with the shotgun, thus inflicting grave damage after the normal shotgun damage. Obviously, this should be done with second shot.
Shotgun Through Worm
Description – Firing ‘through’ a worm in order to hit something else. Might be useful in some extreme cases, but rather rarely.
How to – Just get close and fire horizontally, you can move your aim a bit but not too much.
Synchro Cows
Description – making two cows explode simultaneously, both ways are difficult but they do work sometimes.
How to – Two ways to do it. 1. Easier but expensive way – from rope, drop one and swing a bit so the second one will fall exactly where first one is. 2. More difficult but doesn’t require a rope – do a backflip and release cows immediately, first one should be released before your worm goes airborne ( ;P ) then the second one will be launched farther and it will catch up with the first one. Takes some practice.
Torpedo
Description – A homing missile fired into the water in order to hit something from below. Possible with Patsy’s Magic Bullet.
How to – Just aim at the water and press space bar slightly (not to strong or you missile will be lost) It is also possible to do from the top of the island map, just takes several tries to grasp the idea.
Weapon Skim
Description – Skimming a weapon across the water surface. Possible with: Bazooka, Mortar, Grenade, Cluster, Holy Hand Grenade, Petrol, Arrow (maybe more)
How to – Just aim more or less vertically to the water level and shot at full power.
Zook Through Wall
Description – It is possible to shot the Zook (but also a homing and possibly a patsy) through a thin wall of pixels. Also pretty rare, mostly used in elites.
How to – easier than with shooting through a worm. You just need thin wall anywhere, even below your worm, just get close and fire.
Illegal/useless tricks
Arrow/Bat Glitch
Description – Trick that allows you to fire arrows or hit with baseball bat at any angle.
How to – you need to select some weapon which can be aimed at any angle, for example shotgun. Set your aimer at the specific angle you need and start walking. While walking use F keys to select either longbow or baseball bat (don’t stop walking even for a moment) Then press space to activate the weapon. For baseball bat you mustn’t have any girders in your inventory.
Cheat Walking
Description – Using right mouse button to simulate effect of speed walking.
How to – Just walk and press right mouse button repeatedly.
Girder Glitch (aka Girder Kill or Girder Teleport)
Description - Forcing a girder to be placed literally on a worm, which pushes the worm vertically downwards. If there is some land below - the worm stays there, if not - it goes straight to water.
How to - First select a girder and chose a position in which you want it to appear. Select a drill - because it is before the girder on weapon list. Then jump (easier with low gravity, but wasn't too hard without it) quickly press f7 to select a grider and as the worm is falling - situate the girder slightly above worm's head and press left mouse button. If done prperly - the girder should disappear. At this point you can even walk around a bit, just dont select any other weapon. As soon as you press space the girder will appear where it previously vanished and if your worm is right there - it goes down.
Jet Pack Bungee
Description – Activating bungee after a jet pack flight, bungee isn’t attached to anything.
How to – While flying on a jet pack, select bungee To activate it hold left or right arrow in the moment when jet pack runs out of fuel.
Slow Time
Description - Slowing down the timer by firing a rope repeatedly into open air.
How to - Aim your rope at any direction where it won't attach to anything when fired, then just keep pressing space bar repeatedly. Doing that you can still look around the map and you get more time to plan your move.
Super Sheep Glitch
Description (B) – The bug that makes it possible to release several Super Sheep in one turn.
How to – You need a scheme with indestructible land (preferably Roper or Warmer scheme) unlimited ropes, chutes, drills and super sheep. Also set up ‘Using weapon doesn’t end your turn’ mode in wormpots. Now with this mode turns have only 10 seconds so you have to act quick. Hang on rope select drill and use it with enter. While your worm is falling on a drill, press space to cancel it and then quickly press F8 twice to select the chute. It will activate automatically. Then, when falling on chute press and hold space to release sheep (not sure if it matters but don’t put dynamites in the scheme)
Top of the Indestructible Barrier
Description – Placing a worm on top of indestructible barrier in cave maps.
How to – Move your worm to the edge of the cave map, so that it doesn’t fall to water but can be barely seen. Another worm should go on head of the previous worm and carefully walk farther outside the map. At some point you should hear wav. File which indicates that your worm fell into the water (something like: ‘noooo’) Obviously your worm didn’t drown because it’s on the head of the other worm. So just tap apposite arrow so that your worm faces interior of the cave, select jet pack, activate it and fly vertically upwards and on the barrier.
______________________________________
People who contributed to this list: Khamski, MrTPenguin, DustedTrooper, SirGorash, Libre