SirGorash
Member
yes i know, not your day...
Posts: 204
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Post by SirGorash on Dec 28, 2006 12:53:28 GMT
You have a point there Ratoon, but this point doesnt apply to cluster/moktar abuse, its different cause with this move you can kill 1 or more worms in just 1 turn, and you can do it 5 times with grenade and 5 more times with moktar. No one did it but mastering this technique will allow a not very good player to play the game head to head against another very good one, i mean, no one of use played using cluster abuse as the base of his tactics but it can be very effective, at least has the potential to be.
As i said you have a point, and there is a very popular technique around that is naturally forbiden (cause its abuse of a bug) that many guys will love to be able to do, i mean the Jetpack+Bungee trick. Many normalers loves this thing and if we all accept it we will aquire a new usefull technique instead of hiding another glitch.
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SirGorash
Member
yes i know, not your day...
Posts: 204
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Post by SirGorash on Dec 30, 2006 2:28:33 GMT
So people what do you think about the Jetpack+bungee trick? shall we allow it or not? i never use it but it can be a very nice addition to our techniques book...
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Post by Koras on Dec 30, 2006 9:29:31 GMT
its very good "trick" it Must be allowed:D (we must decide in NNN league too...)
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Crespo
Member
CWT founder
Posts: 758
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Post by Crespo on Dec 30, 2006 11:28:24 GMT
Honestly? I don't like it and I never used it.
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Post by Dario on Dec 30, 2006 20:25:29 GMT
Honestly, you know I am against it . Although it is more a matter of tastes than game-play reasons. The only reason that comes to my mind against that bug, besides the fact that it is a bug, is that it allows a player to fly very far away and do a knock that might be impossible with rope, all in one turn and not spending much more than a jet, utility that you would have spent anyway to move that far. But I must admit that jet-bungee knocks are not that harmful. So yes, I am against it but I don't have a very good reason besides the fact that it is a bug, and allowing it may lead some players to wonder why jet-bungee is alowed and grider kill is not. Anyway that is simple: just because
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Post by khamski on Dec 30, 2006 20:32:28 GMT
it is a nice trick so lets leave it plz
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Post by Bytor on Dec 31, 2006 3:09:18 GMT
Sorry for the late join. I have been very busy with real world activities. I have not played WA in a while but am I missing something on how to edit the intermediate scheme without the loss of jetpack and select worms? If it is possible here are my votes
Crates ---- HELL NO! You all know how I feel about crates and I have been waiting for the day when we have the ability to remove them.
Cluster abuse----- with power on 3 stars they are too powerful and with 2 they are not quite powerful enough. In WWP a very well placed cluster - suicide can yield almost 90 damage. In WA with power on 2 stars it is almost 10 points lower. However, given that 2 stars is as close as we can come for now I believe it to be the best choice.
Jetpack bungee----- It is a "trick" but not real useful in the real world aside from the occasional knock or escape. I would say NO but I am not too strongly opposed.
I keep in mind that most of the moves we take for granted now with Competition levels as high as they are now, may be tricks in the context of what the game was originally meant to be. One could argue that standing inside another worm and using an arrow could be considered a trick. We have taken this game way past the intended use as we have grown.
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Crespo
Member
CWT founder
Posts: 758
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Post by Crespo on Dec 31, 2006 13:39:52 GMT
Bytor just mentioned something important here: how do we actually make a scheme without losing the utilities and selects? First we must know how to do this otherwise there is no point in talking about changing the scheme...
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SirGorash
Member
yes i know, not your day...
Posts: 204
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Post by SirGorash on Dec 31, 2006 14:47:45 GMT
Its possible, there are some scheme editors easy to find in www.blamethepixel.com, as i previously said the only consecuence is having jetpack available from the 1st turn cause its impossible to set a delay for it.
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Post by Dario on Dec 31, 2006 19:02:41 GMT
Bytor: Yes, kami-cluster at WA with cluster power at 2 rarely makes more than 80 damage, but I'd rather have 80 than 105 . About direct damage, I must say that with WA cluster power at 2 it is possible to get 75 direct damage. In fact it is easier to get 75 damage at WA with cluster at 2, than at WWP with cluster at 3. Just some things I've been looking into, so that nobody gets a nasty surprise with the changes.
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Post by AquaWorm on Jan 3, 2007 0:08:39 GMT
Random putting worms in inter - its for kids! Kids, who dont want to waste time on thinking on where to put their wormies. And kids who getting fun with gambling - random positions, possibility of easly knocking enemy worms into water. Lucky or not - is it an interesting game?
So 2) I think changes must be made to intermediate and other schemes - no random positions, less crates and other luck dependent things
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Post by Koras on Jan 3, 2007 9:57:54 GMT
heh man:P what can I say only...... lol^^ btw: I dont want play shotgun war, i want normal!
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Post by MrTPenguin on Jan 3, 2007 10:46:53 GMT
I can't see us ever using self-placement for 8v8 inter. It's tedious doing the placements, and as has already been said by Koras, it leads to boring shotgun battles.
On a good map, you won't have many badly places worms, and after any early easy kills, the game usually settles down into something more "serious". Remember as well that KO stage games are first-to-3, so if you have a "vbl placement" round, you can still win with a round to spare.
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Post by AquaWorm on Jan 3, 2007 11:07:48 GMT
i knew i dont have even a hope to convince you to change this shit ^^
You have more weapon in Inter than in other schemes like Pro, but I dont call Pro a shotgun game. People are playing it, cos they like think about strategy etc.
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Post by MrTPenguin on Jan 3, 2007 13:16:05 GMT
The dynamics in games like elite and pro are quite different to those in inter. This is mainly because there are fewer worms, and in pro there's the issue of no restocking too.
You're right that this "shit" (as you call it) won't be changing. I'm glad you've raised the issue, though, coz it's important for us to talk about things like this.
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