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Post by MrTPenguin on Dec 20, 2006 11:57:25 GMT
If there are any rules and/or regulations that you either
1) think should be changed or removed, or 2) think should be added
then talk about them here. All suggestions are welcome!
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Post by GeneralHorn on Dec 20, 2006 23:05:24 GMT
I know, that is not under 1.) or 2.), but wanted to say, that I would like to play just like at WWP last year....
No modified rules...
Greets, Horn.
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Post by Dario on Dec 21, 2006 0:09:28 GMT
I would like to play with cluster and mortar not allowing you to kami-kill nearly any 100 hp worm. Unlike crates and dud mines, I see this as a must. I feel that it is ridiculous to be able to tie nearly any round where you are in disadvantage of health and your enemy has only 1 worm with full health.
About crates and dud mines I know many people consider them part of the scheme. I'd like them to be removed, but I respect the fact that many people like those things.
About adding the countdown cronometer: I honestly don't see the real need of it, but I also don't mind if its done.
Well thats concerning the scheme.
Concerning rules and regulations I honestly believe that using any kind of bugs or 3d party programs should be completely forbidden. Time keeping should be reinforced, although I've experienced how hard it is. I honestly don't have any ideaof how to solve it.
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SirGorash
Member
yes i know, not your day...
Posts: 204
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Post by SirGorash on Dec 21, 2006 0:22:30 GMT
Well, again: -Blast Zone scheme, i think its not needed, its not popular and personally i dont consider it "serious", of course you need some tactics there but shoppa requires tactics aswell and we dont go playing shoppa. Its not a quality scheme for such a tournament like CWT, no way. -Cluster and moktar power must be set to 2, many guys dislike the idea of being able to kill a 100 HP worm with an easy cluster/moktar suicide. So there should be an agreement about INTER scheme fixing these weapons, also, people should know that modifying the standar INTER scheme carries the fact of jetpack being enabled at the first turn. -It would be nice to add every tournament game for download in the games/history section from now on. -If there are enough interested players i think that keeping the group structure of 5 would be great, i love this There were problems right, but just like every other tournaments. I think this is an improvement in CWT and shouldnt be removed without a real necesity.
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Crespo
Member
CWT founder
Posts: 758
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Post by Crespo on Dec 21, 2006 11:52:39 GMT
Greetings guys,
I also believe that some points need rethinking; the cluster should be indeed reduced, however I do believe that taking just a bit more than 50 is ok but taking nearly 100 is indeed an abuse for a cluster bomb.
Making all the contacts for the tournament to get going is hard, as you argentinian wormers know for sure, and 8 groups of still demand loads of people to play. I think it's better to have fewer and finer (more competent) wormers than having many and lagging players...
I think the space available for site is only 25 or 15 megs so I think it's only possible to have temporary availability of download files; how much are they actually?
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Post by MrTPenguin on Dec 21, 2006 12:11:56 GMT
I think it's pretty much a rule now that clusters and mortars must be set to "2 stars" for WA CWT game.
I think the clock should not be displayed, because it gives us the excitement of not knowing whose turn SD will happen on.
Duds and crates I think we should keep too. I wouldn't be too bothered if the duds were taken away, but I quite strongly believe in having crates. I like the idea of a low-level (or high level, lol) background "noise" factor in games, particularly close ones. I of course respect the opposing opinion.
Blast Zone: Yes, let's ditch it.
Groups: I'm in favour of groups of 4, because they're easier to manage and take less time to finish.
Files of games: They're very small, so we should definitely be able to upload them somewhere.
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SirGorash
Member
yes i know, not your day...
Posts: 204
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Post by SirGorash on Dec 21, 2006 15:22:00 GMT
You can have a best of 5 game in 36 KB compressed and a best of 3 game in just 24 KB. If the structure is 8 groups of 4 players:
-Group stage: 12*8*24 = 2304 KB -Playoff stage: 16*36 = 576 KB
So Its around 3 MB the entire tournament or 600 KB just the playoffs. Not all games from group stage are interesting and its hard to think someone will watch them all, to have ALL games is nice but not really usefull.
About the clock, im not opposing to it but Dario and me we did some tests and its not as accurate as you would expect. I reached to the conclusion that there is no logic to decide who is going to have SD, it doesnt matter wich team is the first starting his turn with a 0:00 counter as you would expect, it also doest matter who started the round. I think that when the counter reaches 0:00 the game "throws the coin" again and decides wich player is going to have SD in his turn. So you may approximate the "when" its going to happen but you will never predict "who" is going to have SD.
Im against crates (Specially against the blue ones, 2x damage, jetpack, LG, crate shower), but dont care that much about them. Duds rate is meaningless, no big deal.
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Jigsaw
Member
Inevitability
Posts: 643
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Post by Jigsaw on Dec 22, 2006 5:45:40 GMT
I think the clock should not be displayed, because it gives us the excitement of not knowing whose turn SD will happen on. Not really, in the case when your opponent counts seconds by himself, and done properly it works. To sprare yourself trouble you can hire anyone with basic maths knowledge to do the counting for you. I've never cared about it but since people nowadays began to do so it IS unfair when they know when SD comes and I dont. Or should we all start counting this? Now as for the crates, WA allows us to decide what can appear in them. Thus we can remove bananas and double damages which are the most powerful, and leave other stuff for the sake of fun.
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Post by Dario on Dec 22, 2006 18:03:06 GMT
(...) it IS unfair when they know when SD comes and I dont. Or should we all start counting this? (...) So it is unfair that many guys can bng better than me, maybe we all should use aim-bots , or should I just practice more? What matters is that even when the countdown gets to 0, there are 25% chances that in the next turn SD won't come. For example if you run out of time, 75% of the times your oponent gets SD and 25% of the times SD will skip one turn and you will get SD. That is why, sometimes, even if you had used a 0.01 seconds turn, the oponent gets SD.
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Jigsaw
Member
Inevitability
Posts: 643
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Post by Jigsaw on Dec 22, 2006 19:18:24 GMT
So it is unfair that many guys can bng better than me, maybe we all should use aim-bots , or should I just practice more? Poor thinking, if someone is better than you, you find it unfair? Yes, practice more. The case of counting seconds is different, you either accept the fact that you dont know when SD comes, or you count seconds and that creates unfair advantage because your opponent can't possibly know whether you are doing it. Now I have to assume that you do, therefore have to do it myself although I'm not comfotable with it. What matters is that even when the countdown gets to 0, there are 25% chances that in the next turn SD won't come. For example if you run out of time, 75% of the times your oponent gets SD and 25% of the times SD will skip one turn and you will get SD. That is why, sometimes, even if you had used a 0.01 seconds turn, the oponent gets SD. The only case when SD doesnt come with 0 timer is in 2vs2 games. How did you count these percentages anyway?
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Post by Dario on Dec 22, 2006 20:01:40 GMT
I still don't see the unfair part. I can't possibly know if my enemy is counting the utilities and weapons I spend, but that is not unfair. I also can't possibly know if my enemy can memorize my worms order in 1 round, but that is not unfair. I also can't be 100% sure of which special weapon my enemy is using. So I will count the enemy utilities and weapons, I will try to memorize his worms order and I base my first turn's strategy guessing which speciall weapon he has. In the same way, I will train BnG, and not ask others not to shoot better than me, although I don't feel comfortable with practicing BnG. I am not against having the visible countdown clock, but I definitely don't think that not having it is unfair. About the %, well you can either trust me or test it yourself . I must admit I didn't test it in more than 12 rounds and I am not sure I randomized the conditions properly. So then if the countdown clock is added, maybe if I ever manage to find out what determines in which turn SD comes, we should do something about it. Because it would be unfair if I knew when it comes and others didn't, wouldn't it?. In the same way: is it unfair that I know how to torch a worm pushing it through the hole I am making in the land, and others don't?.
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SirGorash
Member
yes i know, not your day...
Posts: 204
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Post by SirGorash on Dec 22, 2006 23:57:05 GMT
The only case when SD doesnt come with 0 timer is in 2vs2 games. You are wrong. normalnonoobs.sytes.net/downloads/Tests.rarThere you have 2 replays, in one of them the SD comes the next turn after clock is 0, in the other file SD comes 2 turns after clock reaches 0. Just take a look man... And you dont need to count, in WA the ammount of turns is a good aproximation of when you are near to SD, almost as precise as your precious clock. In WWP you can use the briefing messages at the begining of every turn, once you get the first "Hurry up SD is coming" or things like that you know that 12 minutes of game has passed and just remains 180 seconds of game, more or less 3-6 turns. As the timer in 0 means nothing and you can achieve more or less same kind of precision doing the "tricks" i mentioned above i dont see the point in enabling the clock, as i dont see the unfairness of using such tricks to predict SD, if you never took 5 minutes from your time to guess how it goes then i would say you are lazzy instead of saying its unfair.
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Crespo
Member
CWT founder
Posts: 758
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Post by Crespo on Dec 23, 2006 16:16:09 GMT
I feel this is being too much of an argument than it actually should so the way I see it is by a saying from Bytor who once said:
"if it works fine, there's no point changing it"
I don't think enabling the timer visible would be seen as a gain to the games. However we will continue to talk.
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Post by khamski on Dec 24, 2006 18:33:34 GMT
methinks:
the only thing we should change is that cluster abuse thing
everything else must stay
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Post by RatoonSoft on Dec 28, 2006 10:40:19 GMT
More technic tricks you have less fun you have too... Checks are definitively less fun than snow battle huh?
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